The name Mäpt Gragrurp-ftort is derived from the Gnollish language, as Mäpt Gragrurp-ftort was founded by Horxohz vyim Rovuldnreys, who was culturaly Gnollish.
Climate
Mäpt Gragrurp-ftort has a yearly average temperature of 3°C (37°F), with its average temperature during the summer being a cool 14°C (57°F) and its average temperature during the winter being a freezing -8°C (18°F). Mäpt Gragrurp-ftort receives an average of 238 cm/y (93 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mäpt Gragrurp-ftort covers an area of nearly 5 km2 (2 mi2), and an average elevation of 1822 m (5977 ft) above sea level.
Overview
Mäpt Gragrurp-ftort was founded durring the early 13th century in fall of the year 1228, by Horxohz vyim Rovuldnreys. The establishment of Mäpt Gragrurp-ftort was somewhat plagued by a lack of willing colonists, leading to Horxohz vyim Rovuldnreys electing to pay people to resettle in Mäpt Gragrurp-ftort.
Mäpt Gragrurp-ftort was built using the conventions of Gnollish durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Mäpt Gragrurp-ftort is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Mäpt Gragrurp-ftort is buildings are arranged within a network of restrictive split-log ties streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The town is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. The exceptionaly well made fortifications have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.
The town shows nothing out of the ordinary, at first glance. Then you start to notice all the small things. Each window has seven iron nails pounded into the sill. Every door has a sprig of holly overhead. Every well is branded with purity seals and runes to ward the contents. Everyone is carrying a small charm for safety or fortune, be it a rabbit’s foot, a horseshoe, or other little totems.
Civic Infrastructure
Mäpt Gragrurp-ftort has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mäpt Gragrurp-ftort.
Mäpt Gragrurp-ftort has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Mäpt Gragrurp-ftort has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Mäpt Gragrurp-ftort has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Mäpt Gragrurp-ftort has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mäpt Gragrurp-ftort's public wards, blessings, and other arcane systems.
Mäpt Gragrurp-ftort possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Mäpt Gragrurp-ftort has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Mäpt Gragrurp-ftort has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Mäpt Gragrurp-ftort's mayor's house was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.
=In Mäpt Gragrurp-ftort when drawing, it's impossible to draw an imperfect circle.
The Silver Bells near Mäpt Gragrurp-ftort are known to be quite timid.
Mäpt Gragrurp-ftort's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sacrificing an animal to channel Truename Magic energies of tier 3 via chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 4
Farm Laborer: 8
Hunters: 4
Milk Maids: 2
Ranchers: 1
Ranch Hands: 3
Shepherds: 3
Farmland: 4896 m2
Cattle and Similar Creatures: 300
Poultry: 3600
Swine: 240
Sheep: 12
Goats: 2
Horses, Mounts, and Beasts of Burden: 120
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 4
Carpenters: 3
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Cutlers: 1
Fabricworkers: 2
Farrier: 7
Glassworkers: 5
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 4
Tailors: 7
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 3
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 3
Chandlers: 2
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 2
Fishmongers: 3
Potion Sellers: 2
Resellers: 5
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 1
Woodsellers: 1
Service workers
Bakers: 5
Barbers: 4
Coachmen: 1
Cooks: 5
Doctors: 2
Gamekeepers: 1
Grooms: 1
Hairdressers: 4
Healers: 3
Housekeepers: 3
Housemaids: 8
House Stewards: 3
Inns: 1
Laundry maids: 2
Maidservants: 4
Nursery Maids: 2
Pastrycooks: 4
Restaurateur: 4
Tavern Keepers: 4
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Leech Collectors: 3
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 3
Tosher: 1
Warehousemen: 4
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 3
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 3
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 2
Militia Officers: 10
Monks, Monastic: 3
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 5
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 2
Storytellers: 4
Military Officers: 5
Cottage Industries
Brewers: 3
Comfort Services: 4
Enchanters: 1
Herbalists: 1
Jaminators: 4
Needleworkers: 3
Potters: 1
Preserve Makers: 3
Quilters: 1
Seamsters: 6
Spinners: 3
Tinker: 1
Weaver: 2
Artists
Actors: 1
Bards: 1
Dancers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 4
Writers: 4
Produce Industries
Butter Churners: 4
Canners: 3
Cheesmakers: 4
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
370 of Mäpt Gragrurp-ftort's population work within a Foundational Occupation.
25 work in Agriculture
83 work as Craftsmen
28 work as Merchants
61 work as Service Workers
34 work as General Laborers
12 work as Skilled Laborers
56 work as Civil Servants
33 work in Cottage Industries
18 work as Artists
20 work in Produce Industries
782 of Mäpt Gragrurp-ftort's population do not work in a formal occupation, but do contribute to the local economy. 48 (4%) are noncontributers.
Points of Interest
The center of Mäpt Gragrurp-ftort's town square was built around an ancient standing stone.
POI
History
Mäpt Gragrurp-ftort is still bloodied by a recent violent conflict. A crushing bandit raid, a lost siege, getting caught at the periphery of a major battle, or some other calamity has inflicted severe damage on the place. Some communities may suffer a longer-term version of this, their youths lost in a grinding, endless battle against some perpetual threat.
The the a coif of Illusion, an a coif imbued with potent amounts of Illusion energies was created near Mäpt Gragrurp-ftort by in time immemorial, reportedly some time during the early 2nd century.